There’s an (Educational) App for That?: m- Learning Across Device Platforms
Academic Leadership - Online Journal,
Vol. 9 No. 3 (2008): Vol-9-Issue-3-March-2008
The mobile platform has advanced to a level of technological sophistication and availability that many
educators need to begin to think about how to utilize its potential. M-Learning may be used to
supplement and deliver learning content. Mobile devices are ubiquitous among all age groups of
students whether the popular iPod Touch\iPad, PSP, Netbooks, etc. Smartphones have become very
powerful devices, capable of performing many useful applications. The mobile device market has seen
tremendous growth recently. The largest increase was in the 12-17 year old demographic. Lenhart
“Our surveys show that while 71% of teens owned cell phones in 2008:
77% of teens owned a game console like an Xbox or a PlayStation
74% of teens owned an iPod or mp3 player
60% of teens “owned” a desktop or laptop computer
55% of teens owned a portable gaming device
(Retrieved November 27, 2010 from: http://pewresearch.org/pubs/1315/teens-use-of-cell-phones).
What has made these devices so useful is that they are Wi-Fi equipped. Students are able to connect
to the Internet through a simple login process to a WiFi Hotspot location, many locations are free
(McDonald’s for example). These devices possess great potential for educational purposes.
This study revealed that educators must seriously consider the role these devices play for helping
students learn. This study also demonstrated that mobile devices\Smartphones provide an emerging
platform for educators to disseminate information and connect with their students through appropriate
technologically relevant educational applications. The next section of this study, a review of the
literature, has demonstrated the implications of m-Learning for educational purposes.